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+//
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+// Created by zx on 22-12-2.
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+//
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+
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+#include "pangolinViewer.h"
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+PangolinViewer* PangolinViewer::viewer_= nullptr;
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+
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+PangolinViewer* PangolinViewer::CreateViewer()
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+{
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+ if (viewer_== nullptr)
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+ {
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+ viewer_=new PangolinViewer();
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+ }
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+ return viewer_;
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+}
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+PangolinViewer::~PangolinViewer()
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+{
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+ if(thread_!= nullptr)
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+ {
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+ if (thread_->joinable())
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+ thread_->join();
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+ delete thread_;
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+ thread_= nullptr;
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+ }
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+}
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+
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+
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+PangolinViewer::PangolinViewer()
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+{
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+ thread_=new std::thread(&PangolinViewer::loop,this);
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+}
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+
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+void PangolinViewer::Join()
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+{
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+ if(thread_!= nullptr)
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+ {
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+ if (thread_->joinable())
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+ thread_->join();
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+ }
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+}
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+
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+void PangolinViewer::SetNavigationCallbacks(StartBtnCallback startBtn,
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+ PauseBtnCallback pauseBtn,
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+ StopBtnCallback stopBtn)
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+{
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+ naviagtion_startBtn_callback_=startBtn;
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+ naviagtion_pauseBtn_callback_=pauseBtn;
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+ navigation_stopBtn_callback_=stopBtn;
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+}
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+
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+void PangolinViewer::SetCallbacks(ViewerSpinOnceCallback spinOnce,DijkstraBtnCallback dijkstra)
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+{
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+ spinOnce_callback_=spinOnce;
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+ dijkstraBtn_callback_=dijkstra;
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+}
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+
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+void PangolinViewer::Init()
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+{
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+ pangolin::CreateWindowAndBind("Main", 1280, 760);
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+ // 3D Mouse handler requires depth testing to be enabled
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+ glEnable(GL_DEPTH_TEST);
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+ glEnable(GL_BLEND); // 启用混合
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+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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+
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+ text_font_ = new pangolin::GlFont("../config/tt0102m_.ttf", 30.0);
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+ s_cam_=new pangolin::OpenGlRenderState(
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+ pangolin::ProjectionMatrix(1480, 760, 840, 840, 480, 380, 0.1, 1000),
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+ pangolin::ModelViewLookAt(25, 0, 90, 25, 0, 20, pangolin::AxisY)
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+ );
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+ const int UI_WIDTH = 30 * pangolin::default_font().MaxWidth();
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+ d_cam_ = &pangolin::CreateDisplay()
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+ .SetBounds(0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0, 1280.0f / 760.0f)
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+ .SetHandler(new pangolin::Handler3D(*s_cam_));
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+ pangolin::CreatePanel("ui")
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+ .SetBounds(0.0, 1.0, 0.0, pangolin::Attach::Pix(UI_WIDTH));
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+
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+
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+ timequeue_string_=new pangolin::Var<std::string>("ui.tq_String", "timequeue_string");
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+ xyz_string_=new pangolin::Var<std::string>("ui.xyz_String", "xyz");
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+ rpy_string_=new pangolin::Var<std::string>("ui.rpy_String", "rpy");
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+ velocity_string_=new pangolin::Var<std::string>("ui.velocity", "");
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+
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+ beg_Int_=new pangolin::Var<int>("ui.beg", 1, 1, 7);
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+ end_Int_=new pangolin::Var<int>("ui.end", 5, 1, 7);
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+ v_=new pangolin::Var<double>("ui.v", 1.0, -2.0,2.0 );
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+ a_=new pangolin::Var<double>("ui.a", 1.0, -10.0, 10.0);
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+ path_string_=new pangolin::Var<std::string>("ui.path", "cost");
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+ distance_string_=new pangolin::Var<std::string>("ui.distance", "distance");
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+
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+ pangolin::Var<std::function<void(void)>> solve_view("ui.Solve", [&]()
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+ {
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+ if(dijkstraBtn_callback_!= nullptr)
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+ {
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+ auto start_tm = std::chrono::system_clock::now();
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+ int node_beg = beg_Int_->Get();
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+ int node_end = end_Int_->Get();
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+ float distance=std::numeric_limits<float>().max();
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+ std::vector<int> shortestPath;
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+ if(dijkstraBtn_callback_(node_beg,node_end,distance,shortestPath))
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+ {
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+ shortest_path_=shortestPath;
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+
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+ char path_str[64] = {0};
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+ sprintf(path_str, "%d-%d:", node_beg, node_end);
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+ for (int i = shortestPath.size() - 1; i >= 0; --i)
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+ {
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+ sprintf(path_str + strlen(path_str), "%d-", shortestPath[i]);
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+ }
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+ sprintf(path_str + strlen(path_str), "%d", node_end);
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+ *path_string_=path_str;
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+
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+ char cost[62] = {0};
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+ sprintf(cost, "d(%d-%d):%f", node_beg, node_end, distance);
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+ *distance_string_ = cost;
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+
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+ auto end_tm = std::chrono::system_clock::now();
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+ auto duration = std::chrono::duration_cast<std::chrono::microseconds>(end_tm - start_tm);
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+ double time = double(duration.count()) * std::chrono::microseconds::period::num / std::chrono::microseconds::period::den;
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+ char tm[32] = {0};
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+ sprintf(tm, "time:%.5fs", time);
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+ *timequeue_string_ = tm;
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+ }
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+
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+ }
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+
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+ });
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+
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+
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+ pangolin::Var<std::function<void(void)>> navigation_beg("ui.nav_Beg", [&]()
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+ {
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+
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+ if(naviagtion_startBtn_callback_!= nullptr)
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+ naviagtion_startBtn_callback_();
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+ });
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+
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+ pangolin::Var<std::function<void(void)>> navigation_pause("ui.nav_PAUSE", [&]()
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+ {
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+
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+ if(naviagtion_pauseBtn_callback_!= nullptr)
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+ naviagtion_pauseBtn_callback_();
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+ });
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+
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+ pangolin::Var<std::function<void(void)>> navigation_end("ui.nav_End", [&]()
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+ {
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+
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+ if(navigation_stopBtn_callback_!= nullptr)
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+ navigation_stopBtn_callback_();
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+ });
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+
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+
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+}
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+
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+void PangolinViewer::DrawCloud(PointCloud::Ptr cloud,double r,double g,double b,
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+ double alpha,double psize)
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+{
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+ glPointSize(psize);
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+ glBegin(GL_POINTS);
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+ glColor4f(r, g, b, alpha);
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+ for (int i = 0; i < cloud->size(); ++i)
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+ {
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+ PointType pt = cloud->points[i];
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+ glVertex3d(pt.x , pt.y , pt.z );
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+
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+ }
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+ glEnd();
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+}
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+
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+void PangolinViewer::DrawTrajectory(const Trajectory& traj,
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+ double r,double g,double b,double ptsize)
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+{
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+ glPointSize(ptsize);
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+ glBegin(GL_POINTS);
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+ glColor4f(r, g, b, 1);
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+ for (int i = 0; i < traj.size(); ++i)
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+ {
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+ Pose2d pt =traj[i];
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+ glVertex3d(pt.x() , pt.y() , 0);
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+
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+ }
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+ glEnd();
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+}
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+
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+void PangolinViewer::DrawDijkastraMap(PathMap& map,std::vector<int> path)
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+{
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+ //绘制顶点
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+ std::map<int,PathMap::MapNode> nodes=map.GetNodes();
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+ std::map<int,PathMap::MapNode>::iterator it=nodes.begin();
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+ float z=0;
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+
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+ glPointSize(10.0);
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+// 开始画点
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+ glBegin ( GL_POINTS );
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+ glColor3f(1, 0, 1);
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+ for(it;it!=nodes.end();it++)
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+ {
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+ PathMap::MapNode node=it->second;
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+ // 设置点颜色,rgb值,float类型
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+ glVertex3f(node.x, node.y, z);
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+ }
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+ glEnd();
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+
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+ glLineWidth(5);
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+ glBegin(GL_LINES);
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+ //绘制边
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+ glColor3f(1.0, 0.9, 0.0);
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+ std::vector<PathMap::MapEdge> edges=map.GetEdges();
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+ for(int i=0;i<edges.size();++i)
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+ {
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+ PathMap::MapEdge edge=edges[i];
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+ float x1,y1,x2,y2;
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+ map.GetVertexPos(edge.id1,x1,y1);
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+ map.GetVertexPos(edge.id2,x2,y2);
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+
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+ glVertex3d(x1,y1, z);
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+ glVertex3d(x2,y2,z);
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+ }
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+
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+ glEnd();
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+
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+ if(path.size()>0)
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+ {
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+ glLineWidth(10);
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+ glBegin(GL_LINE_STRIP);
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+ glColor3f(0, 0, 1);
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+ for (int i = 0; i < path.size() ; ++i)
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+ {
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+ float x1, y1;
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+ if (map.GetVertexPos(path[i], x1, y1))
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+ {
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+ glVertex3d(x1, y1, z);
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+ }
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+
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+ }
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+ glEnd();
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+ }
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+
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+ glColor3f(1,1,1);
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+ it=nodes.begin();
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+ for(it;it!=nodes.end();it++)
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+ {
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+ PathMap::MapNode node=it->second;
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+ char idx[16]={0};
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+ sprintf(idx,"%d",it->first);
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+ text_font_->Text(idx).Draw(node.x,node.y,z);
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+ }
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+
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+}
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+
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+void PangolinViewer::ShowRealtimeStatu(Eigen::Matrix4d pose,double velocity,double angular)
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+{
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+ double l=2;
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+ Eigen::Vector3d Ow=pose.topRightCorner(3, 1);
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+ Eigen::Vector3d Xw=pose.topLeftCorner(3,3)*(l*Eigen::Vector3d(1,0,0))+Ow;
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+ Eigen::Vector3d Yw=pose.topLeftCorner(3,3)*(l*Eigen::Vector3d(0,1,0))+Ow;
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+ Eigen::Vector3d Zw=pose.topLeftCorner(3,3)*(l*Eigen::Vector3d(0,0,1))+Ow;
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+
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+ glLineWidth(5);
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+ glBegin(GL_LINES);
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+ glColor3f(1.0, 0.0, 0.0);
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+ glVertex3d(Ow[0], Ow[1], Ow[2]);
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+ glVertex3d(Xw[0], Xw[1], Xw[2]);
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+ glColor3f(0.0, 1.0, 0.0);
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+ glVertex3d(Ow[0], Ow[1], Ow[2]);
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+ glVertex3d(Yw[0], Yw[1], Yw[2]);
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+ glColor3f(0.0, 0.0, 1.0);
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+ glVertex3d(Ow[0], Ow[1], Ow[2]);
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+ glVertex3d(Zw[0], Zw[1], Zw[2]);
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+ glEnd();
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+
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+
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+ Eigen::Matrix3d rotation = pose.topLeftCorner(3, 3);
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+ Eigen::Vector3d eulerAngle = rotation.eulerAngles(0, 1, 2);
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+ Eigen::Vector3d t = pose.topRightCorner(3, 1);
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+ char rpy[64] = {0};
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+ sprintf(rpy,
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+ "%.3f,%.3f,%.3f",
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+ eulerAngle[0] * 180.0 / M_PI,
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+ eulerAngle[1] * 180.0 / M_PI,
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+ eulerAngle[2] * 180.0 / M_PI);
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+ char translation[64] = {0};
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+ sprintf(translation, "%.3f,%.3f,%.3f", t[0], t[1], t[2]);
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+ *xyz_string_ = translation;
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+ *rpy_string_ = rpy;
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+ char twist[64]={0};
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+ sprintf(twist,"vel:%.5f, \tagl:%.5f\n",velocity,angular);
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+ *velocity_string_=twist;
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+
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+}
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+
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+
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+void PangolinViewer::loop(PangolinViewer* p)
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+{
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+ if(p== nullptr)
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+ return ;
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+ p->Init();
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+ while (!pangolin::ShouldQuit())
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+ {
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+ // Clear entire screen
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+
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+ /*if (pangolin::Pushed(*p->start_button_))
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+ {
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+ if (*p->lvx_checkbox_)
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+ {
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+ std::string file = p->lvx_file_->Get();
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+
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+ }
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+ else
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+ {
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+
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+ }
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+ }
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+ if (pangolin::Pushed(*p->stop_button_))
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+ {
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+
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+ }
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+
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+
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+ if (p->freq_double_->GuiChanged())
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+ {
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+ double publish_freq=p->freq_double_->Get();
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+
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+ }*/
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+
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+ if (p->d_cam_->IsShown())
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+ {
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+ p->d_cam_->Activate(*p->s_cam_);
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+ pangolin::glDrawAxis(3);//三维坐标轴,红——x轴,绿——y轴,蓝——z轴
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+ if(p->spinOnce_callback_!= nullptr)
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+ p->spinOnce_callback_(p);
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+
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+ }
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+ pangolin::FinishFrame();
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+ std::this_thread::sleep_for(std::chrono::milliseconds(10));
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+ }
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+}
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