EN:
The material is used to outline one model. There is just one shader, I will detail those parments:
Outline Color : Outline's color
Outline Factor : The lerp parment of vertice's direction and vertice's normal direction.
Outline Width : Outline's width.
Body Alpha : The body's alpha value, used to controll body's transparancy.
中文:
该材质能绘制模型边框,同时保持模型的透明度,不是基于后处理深度图的描边
Unity AssetStore (免费) 下载链接:https://www.assetstore.unity3d.com/#!/content/86481
支持Unity版本: Unity 5.6.0+
Unity的相关Shader阐述如下:
Outline Color : 描边的颜色
Outline Factor : 订单方向和法向量方向的插值
Outline Width : 边的宽度
Body Alpha : 模型自身的透明度