#include "Point2D.h" CPoint2D::CPoint2D(double x, double y) { this->x = x; this->y = y; } CPoint2D::~CPoint2D() { } double CPoint2D::GetDistance(CPoint2D &pt1, CPoint2D &pt2) { return sqrt((pt1.x - pt2.x)*(pt1.x - pt2.x) + (pt1.y - pt2.y)*(pt1.y - pt2.y)); } double CPoint2D::GetDistance(CPoint2D &pt) { return sqrt((x - pt.x)*(x - pt.x) + (y - pt.y)*(y - pt.y)); }