// // Created by huli on 2022/12/30. // #include "network_message.h" Network_message::Network_message() { } Network_message::Network_message(std::string message_buf, int socket_id, std::string ip, int port) { m_message_buf = message_buf; m_socket_id = socket_id; m_ip = ip; m_port = port; } Network_message::Network_message(std::string message_buf, int socket_id) { m_message_buf = message_buf; m_socket_id = socket_id; m_ip.clear(); m_port = 0; } Network_message::~Network_message() { } void Network_message::reset(std::string message_buf, int socket_id, std::string ip, int port) { m_message_buf = message_buf; m_socket_id = socket_id; m_ip = ip; m_port = port; } void Network_message::reset(std::string message_buf, int socket_id) { m_message_buf = message_buf; m_socket_id = socket_id; m_ip.clear(); m_port = 0; }