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- //
- // Created by zx on 22-12-1.
- //
- //
- // Created by zx on 2020/9/9.
- //
- #include "pose2d.h"
- Pose2d::Pose2d()
- :m_x(0),m_y(0),m_theta(0)
- {
- }
- Pose2d::Pose2d(float x,float y,float theta)
- :m_x(x),m_y(y),m_theta(theta)
- {
- }
- Pose2d::~Pose2d()
- {}
- std::ostream& operator<<(std::ostream &out,const Pose2d& point)
- {
- out<<"[x:"<<point.x()<<", y:"<<point.y()<<", theta:"<<point.theta()*180.0/M_PI<<"°]";
- return out;
- }
- const float Pose2d::gridient() const
- {
- double gradient=tanf(m_theta);
- if(fabs(gradient)>200)
- return 200.0*(gradient/fabs(gradient));
- return gradient;
- }
- Pose2d Pose2d::PoseByPose(const Pose2d& world_pose,const Pose2d& axis_pose)
- {
- Pose2d diff=world_pose-axis_pose;
- Pose2d nPose=diff.rotate(-axis_pose.theta());
- return Pose2d(nPose.x(),nPose.y(),diff.theta());
- }
- float Pose2d::distance(const Pose2d& pose1,const Pose2d& pose2)
- {
- Pose2d offset=pose1-pose2;
- return sqrt(offset.x()*offset.x()+offset.y()*offset.y());
- }
- Pose2d Pose2d::rotate(float theta)const
- {
- double cs=cos(theta);
- double sn=sin(theta);
- float x=cs*this->x()-sn*this->y();
- float y=sn*this->x()+cs*this->y();
- float new_theta=this->theta()+theta;
- //转换到 [-pi/2, pi/2]下
- int n=int(new_theta/(M_PI));
- if(new_theta<-M_PI/2)
- {
- new_theta += M_PI*(n+1);
- }
- if(new_theta>M_PI/2)
- {
- new_theta -= M_PI*(n+1);
- }
- return Pose2d(x,y,new_theta);
- }
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