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- #include "Point3D.h"
- CPoint3D::CPoint3D()
- {
- x = y = z = 0;
- }
- CPoint3D::~CPoint3D()
- {
- }
- CPoint3D::CPoint3D(double c1, double c2, double c3)
- {
- x = c1; y = c2; z = c3;
- }
- CPoint3D &CPoint3D::operator=(const CPoint3D& pt)
- {
- x = pt.x; z = pt.z; y = pt.y;
- return *this;
- }
- void CPoint3D::Translate(double cx, double cy, double cz)
- {
- x += cx;
- y += cy;
- z += cz;
- }
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