#include "Point3D.h" CPoint3D::CPoint3D() { x = y = z = 0; } CPoint3D::~CPoint3D() { } CPoint3D::CPoint3D(double c1, double c2, double c3) { x = c1; y = c2; z = c3; } CPoint3D &CPoint3D::operator=(const CPoint3D& pt) { x = pt.x; z = pt.z; y = pt.y; return *this; } void CPoint3D::Translate(double cx, double cy, double cz) { x += cx; y += cy; z += cz; }