EN: The material is used to outline one model. There is just one shader, I will detail those parments: Outline Color : Outline's color Outline Factor : The lerp parment of vertice's direction and vertice's normal direction. Outline Width : Outline's width. Body Alpha : The body's alpha value, used to controll body's transparancy. 中文: 该材质能绘制模型边框,同时保持模型的透明度,不是基于后处理深度图的描边 Unity AssetStore (免费) 下载链接:https://www.assetstore.unity3d.com/#!/content/86481 支持Unity版本: Unity 5.6.0+ Unity的相关Shader阐述如下: Outline Color : 描边的颜色 Outline Factor : 订单方向和法向量方向的插值 Outline Width : 边的宽度 Body Alpha : 模型自身的透明度