dispatch_manager.cpp 4.7 KB

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  1. //
  2. // Created by huli on 2020/7/20.
  3. //
  4. #include "dispatch_manager.h"
  5. #include <cstdlib>
  6. Dispatch_manager::Dispatch_manager()
  7. {
  8. m_dispatch_manager_status = E_DISPATCH_MANAGER_UNKNOW;
  9. m_dispatch_id = -1;
  10. m_catcher_size = 0;
  11. m_carrier_size = 0;
  12. m_passageway_size = 0;
  13. m_process_thread_queue = nullptr;
  14. m_dispatch_manager_thread = nullptr;
  15. }
  16. Dispatch_manager::~Dispatch_manager()
  17. {
  18. dispatch_manager_uninit();
  19. }
  20. //调度管理 初始化
  21. Error_manager Dispatch_manager::dispatch_manager_init(int dispatch_id)
  22. {
  23. m_dispatch_id = dispatch_id;
  24. m_catcher_size = 2;
  25. for (int i = 0; i < m_catcher_size; ++i)
  26. {
  27. std::shared_ptr<Catcher> tp_catcher(new Catcher);
  28. tp_catcher->dispatch_device_base_init(i);
  29. m_catcher_map[i] = tp_catcher;
  30. }
  31. m_carrier_size = 3;
  32. for (int i = 0; i < m_carrier_size; ++i)
  33. {
  34. std::shared_ptr<Carrier> tp_carrier(new Carrier);
  35. tp_carrier->dispatch_device_base_init(i);
  36. m_carrier_map[i] = tp_carrier;
  37. }
  38. m_passageway_size = 8;
  39. for (int i = 0; i < m_passageway_size; ++i)
  40. {
  41. std::shared_ptr<Passageway> tp_passageway(new Passageway);
  42. tp_passageway->dispatch_device_base_init(i);
  43. m_passageway_map[i] = tp_passageway;
  44. }
  45. //创建线程池
  46. if (m_process_thread_queue == nullptr) {
  47. m_process_thread_queue = tq::TQFactory::CreateDefaultQueue();
  48. m_process_thread_queue->Start(48);
  49. }
  50. m_dispatch_manager_status = E_DISPATCH_MANAGER_READY;
  51. return Error_code::SUCCESS;
  52. }
  53. //调度管理 反初始化
  54. Error_manager Dispatch_manager::dispatch_manager_uninit()
  55. {
  56. if (m_dispatch_manager_thread)
  57. {
  58. m_dispatch_manager_condition.kill_all();
  59. }
  60. if (m_dispatch_manager_thread)
  61. {
  62. m_dispatch_manager_thread->join();
  63. delete m_dispatch_manager_thread;
  64. m_dispatch_manager_thread = NULL;
  65. }
  66. //等待线程池完成
  67. if(m_process_thread_queue!=nullptr) {
  68. m_process_thread_queue->WaitForFinish();
  69. m_process_thread_queue->Stop();
  70. m_process_thread_queue = nullptr;
  71. }
  72. m_dispatch_manager_status = E_DISPATCH_MANAGER_UNKNOW;
  73. m_dispatch_id = -1;
  74. // for (int i = 0; i < m_catcher_size; ++i)
  75. // {
  76. // m_catcher_vector[i]->dispatch_device_base_uninit();
  77. // delete(m_catcher_vector[i]);
  78. // }
  79. // m_catcher_size = 0;
  80. // m_catcher_vector.clear();
  81. //
  82. // for (int i = 0; i < m_carrier_size; ++i)
  83. // {
  84. // m_carrier_vector[i]->dispatch_device_base_uninit();
  85. // delete(m_carrier_vector[i]);
  86. // }
  87. // m_carrier_size = 0;
  88. // m_carrier_vector.clear();
  89. //
  90. // for (int i = 0; i < m_passageway_size; ++i)
  91. // {
  92. // m_passageway_vector[i]->dispatch_device_base_uninit();
  93. // delete(m_passageway_vector[i]);
  94. // }
  95. // m_passageway_size = 0;
  96. // m_passageway_vector.clear();
  97. return Error_code::SUCCESS;
  98. }
  99. //对外的接口函数,负责接受并处理任务单,
  100. Error_manager Dispatch_manager::execute_task(Dispatch_manager::Dispatch_motion_direction dispatch_motion_direction)
  101. {
  102. return Error_code::SUCCESS;
  103. // std::this_thread::sleep_for(std::chrono::seconds(rand()%3+3));
  104. if ( dispatch_motion_direction == E_PICKUP_CAR )
  105. {
  106. return Error_code::SUCCESS;
  107. }
  108. // return Error_code::SUCCESS;
  109. // srand(0);
  110. unsigned int t_probability = rand();
  111. if ( t_probability%100 >=20 )
  112. {
  113. return Error_code::SUCCESS;
  114. }
  115. else
  116. {
  117. return Error_manager(Error_code::ERROR, Error_level::MINOR_ERROR,
  118. " Dispatch_manager::execute_task() error ");
  119. }
  120. }
  121. //检查状态
  122. Error_manager Dispatch_manager::check_status()
  123. {
  124. if ( m_dispatch_manager_status == E_DISPATCH_MANAGER_READY )
  125. {
  126. return Error_code::SUCCESS;
  127. }
  128. else if ( m_dispatch_manager_status == E_DISPATCH_MANAGER_STORE || m_dispatch_manager_status == E_DISPATCH_MANAGER_STORE )
  129. {
  130. return Error_manager(Error_code::DISPATCH_MANAGER_STATUS_BUSY, Error_level::NEGLIGIBLE_ERROR,
  131. " Dispatch_manager::check_status() error ");
  132. }
  133. else
  134. {
  135. return Error_manager(Error_code::DISPATCH_MANAGER_STATUS_ERROR, Error_level::MINOR_ERROR,
  136. " Dispatch_manager::check_status() error ");
  137. }
  138. return Error_code::SUCCESS;
  139. }
  140. //在流程的map 里面释放指定的流程
  141. Error_manager Dispatch_manager::release_dispatch_process(std::string command_key)
  142. {
  143. std::unique_lock<std::mutex> t_lock(m_lock);
  144. auto iter1 = m_key_to_dispatch_process_store_map.find(command_key);
  145. if ( iter1 != m_key_to_dispatch_process_store_map.end())
  146. {
  147. m_key_to_dispatch_process_store_map.erase(iter1);
  148. }
  149. auto iter2 = m_key_to_dispatch_process_pickup_map.find(command_key);
  150. if ( iter2 != m_key_to_dispatch_process_pickup_map.end())
  151. {
  152. m_key_to_dispatch_process_pickup_map.erase(iter2);
  153. }
  154. return Error_code::SUCCESS;
  155. }
  156. Dispatch_manager::Dispatch_manager_status Dispatch_manager::get_dispatch_manager_status()
  157. {
  158. return m_dispatch_manager_status;
  159. }
  160. int Dispatch_manager::get_dispatch_id()
  161. {
  162. return m_dispatch_id;
  163. }
  164. void Dispatch_manager::set_dispatch_id(int dispatch_id)
  165. {
  166. m_dispatch_id = dispatch_id;
  167. }