#ifndef __POINT_3D__HH #define __POINT_3D__HH class CPoint3D { public: double x, y, z; CPoint3D(); ~CPoint3D(); CPoint3D(double c1, double c2, double c3); CPoint3D& operator=(const CPoint3D& pt); CPoint3D(const CPoint3D& pt) { *this = pt; } void Translate(double cx, double cy, double cz); //ת�� }; #endif