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- /*
- // A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
- // At first, the data obtained from video file or camera and placed onto Direct X surface,
- // following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
- // The result is mapped back to Direct X surface and rendered through Direct X API.
- */
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <d3d10.h>
- #include "opencv2/core.hpp"
- #include "opencv2/core/directx.hpp"
- #include "opencv2/core/ocl.hpp"
- #include "opencv2/imgproc.hpp"
- #include "opencv2/videoio.hpp"
- #include "d3dsample.hpp"
- class D3D10WinApp : public D3DSample
- {
- public:
- D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
- D3DSample(width, height, window_name, cap) {}
- ~D3D10WinApp() {}
- int create(void)
- {
- // base initialization
- D3DSample::create();
- // initialize DirectX
- HRESULT r;
- DXGI_SWAP_CHAIN_DESC scd;
- ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
- scd.BufferCount = 1; // one back buffer
- scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
- scd.BufferDesc.Width = m_width; // set the back buffer width
- scd.BufferDesc.Height = m_height; // set the back buffer height
- scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
- scd.OutputWindow = m_hWnd; // the window to be used
- scd.SampleDesc.Count = 1; // how many multisamples
- scd.Windowed = TRUE; // windowed/full-screen mode
- scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
- r = ::D3D10CreateDeviceAndSwapChain(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- 0,
- D3D10_SDK_VERSION,
- &scd,
- &m_pD3D10SwapChain,
- &m_pD3D10Dev);
- if (FAILED(r))
- {
- return EXIT_FAILURE;
- }
- r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer);
- if (FAILED(r))
- {
- return EXIT_FAILURE;
- }
- r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
- if (FAILED(r))
- {
- return EXIT_FAILURE;
- }
- m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
- D3D10_VIEWPORT viewport;
- ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT));
- viewport.Width = m_width;
- viewport.Height = m_height;
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 0.0f;
- m_pD3D10Dev->RSSetViewports(1, &viewport);
- D3D10_TEXTURE2D_DESC desc = { 0 };
- desc.Width = m_width;
- desc.Height = m_height;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- desc.SampleDesc.Count = 1;
- desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
- desc.Usage = D3D10_USAGE_DYNAMIC;
- desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
- r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
- if (FAILED(r))
- {
- std::cerr << "Can't create texture with input image" << std::endl;
- return EXIT_FAILURE;
- }
- // initialize OpenCL context of OpenCV lib from DirectX
- if (cv::ocl::haveOpenCL())
- {
- m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev);
- }
- m_oclDevName = cv::ocl::useOpenCL() ?
- cv::ocl::Context::getDefault().device(0).name() :
- "No OpenCL device";
- return EXIT_SUCCESS;
- } // create()
- // get media data on DX surface for further processing
- int get_surface(ID3D10Texture2D** ppSurface)
- {
- HRESULT r;
- if (!m_cap.read(m_frame_bgr))
- return EXIT_FAILURE;
- cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA);
- UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
- D3D10_MAPPED_TEXTURE2D mappedTex;
- r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
- if (FAILED(r))
- {
- return r;
- }
- cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
- // copy video frame data to surface
- m_frame_rgba.copyTo(m);
- m_pSurface->Unmap(subResource);
- *ppSurface = m_pSurface;
- return EXIT_SUCCESS;
- } // get_surface()
- // process and render media data
- int render()
- {
- try
- {
- if (m_shutdown)
- return EXIT_SUCCESS;
- // capture user input once
- MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode;
- HRESULT r;
- ID3D10Texture2D* pSurface;
- r = get_surface(&pSurface);
- if (FAILED(r))
- {
- return EXIT_FAILURE;
- }
- m_timer.reset();
- m_timer.start();
- switch (mode)
- {
- case MODE_CPU:
- {
- // process video frame on CPU
- UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
- D3D10_MAPPED_TEXTURE2D mappedTex;
- r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
- if (FAILED(r))
- {
- return r;
- }
- cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
- if (m_demo_processing)
- {
- // blur D3D10 surface with OpenCV on CPU
- cv::blur(m, m, cv::Size(15, 15));
- }
- m_timer.stop();
- cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
- cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
- cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
- cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
- cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- pSurface->Unmap(subResource);
- break;
- }
- case MODE_GPU_RGBA:
- {
- // process video frame on GPU
- cv::UMat u;
- cv::directx::convertFromD3D10Texture2D(pSurface, u);
- if (m_demo_processing)
- {
- // blur D3D10 surface with OpenCV on GPU with OpenCL
- cv::blur(u, u, cv::Size(15, 15));
- }
- m_timer.stop();
- cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU_RGBA].c_str());
- cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
- cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
- cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
- cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::directx::convertToD3D10Texture2D(u, pSurface);
- break;
- }
- } // switch
- // traditional DX render pipeline:
- // BitBlt surface to backBuffer and flip backBuffer to frontBuffer
- m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface);
- // present the back buffer contents to the display
- // switch the back buffer and the front buffer
- r = m_pD3D10SwapChain->Present(0, 0);
- if (FAILED(r))
- {
- return EXIT_FAILURE;
- }
- } // try
- catch (const cv::Exception& e)
- {
- std::cerr << "Exception: " << e.what() << std::endl;
- return 10;
- }
- return EXIT_SUCCESS;
- } // render()
- int cleanup(void)
- {
- SAFE_RELEASE(m_pSurface);
- SAFE_RELEASE(m_pBackBuffer);
- SAFE_RELEASE(m_pD3D10SwapChain);
- SAFE_RELEASE(m_pRenderTarget);
- SAFE_RELEASE(m_pD3D10Dev);
- D3DSample::cleanup();
- return EXIT_SUCCESS;
- } // cleanup()
- private:
- ID3D10Device* m_pD3D10Dev;
- IDXGISwapChain* m_pD3D10SwapChain;
- ID3D10Texture2D* m_pBackBuffer;
- ID3D10Texture2D* m_pSurface;
- ID3D10RenderTargetView* m_pRenderTarget;
- cv::ocl::Context m_oclCtx;
- cv::String m_oclPlatformName;
- cv::String m_oclDevName;
- };
- // main func
- int main(int argc, char** argv)
- {
- std::string title = "D3D10 interop sample";
- return d3d_app<D3D10WinApp>(argc, argv, title);
- }
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