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- #include <opencv2/core.hpp>
- #include <opencv2/imgproc.hpp>
- #include <opencv2/highgui.hpp>
- #include <opencv2/features2d.hpp>
- #include "opencv2/core/opengl.hpp"
- #include <vector>
- #include <map>
- #include <iostream>
- #include <iomanip>
- #include <limits>
- #include <stdint.h>
- #ifdef HAVE_OPENGL
- #ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN 1
- #define NOMINMAX 1
- #include <windows.h>
- #endif
- #if defined(_WIN64)
- #include <windows.h>
- #endif
- #if defined(__APPLE__)
- #include <OpenGL/gl.h>
- #include <OpenGL/glu.h>
- #else
- #include <GL/gl.h>
- #include <GL/glu.h>
- #endif
- #endif
- using namespace std;
- using namespace cv;
- static void help(char** argv)
- {
- cout << "\nThis program demonstrates how to use MSER to detect extremal regions\n"
- "Usage:\n"
- << argv[0] << " <image1(without parameter a synthetic image is used as default)>\n"
- "Press esc key when image window is active to change descriptor parameter\n"
- "Press 2, 8, 4, 6, +, -, or 5 keys in openGL windows to change view or use mouse\n";
- }
- struct MSERParams
- {
- MSERParams(int _delta = 5, int _min_area = 60, int _max_area = 14400,
- double _max_variation = 0.25, double _min_diversity = .2,
- int _max_evolution = 200, double _area_threshold = 1.01,
- double _min_margin = 0.003, int _edge_blur_size = 5)
- {
- delta = _delta;
- minArea = _min_area;
- maxArea = _max_area;
- maxVariation = _max_variation;
- minDiversity = _min_diversity;
- maxEvolution = _max_evolution;
- areaThreshold = _area_threshold;
- minMargin = _min_margin;
- edgeBlurSize = _edge_blur_size;
- pass2Only = false;
- }
- int delta;
- int minArea;
- int maxArea;
- double maxVariation;
- double minDiversity;
- bool pass2Only;
- int maxEvolution;
- double areaThreshold;
- double minMargin;
- int edgeBlurSize;
- };
- static String Legende(const MSERParams &pAct)
- {
- ostringstream ss;
- ss << "Area[" << pAct.minArea << "," << pAct.maxArea << "] ";
- ss << "del. [" << pAct.delta << "] ";
- ss << "var. [" << pAct.maxVariation << "] ";
- ss << "div. [" << (int)pAct.minDiversity << "] ";
- ss << "pas. [" << (int)pAct.pass2Only << "] ";
- ss << "RGb->evo. [" << pAct.maxEvolution << "] ";
- ss << "are. [" << (int)pAct.areaThreshold << "] ";
- ss << "mar. [" << (int)pAct.minMargin << "] ";
- ss << "siz. [" << pAct.edgeBlurSize << "]";
- return ss.str();
- }
- #ifdef HAVE_OPENGL
- const int win_width = 800;
- const int win_height = 640;
- #endif
- bool rotateEnable=true;
- bool keyPressed=false;
- Vec4f rotAxis(1,0,1,0);
- Vec3f zoom(1,0,0);
- float obsX = 0.f;
- float obsY = 0.f;
- float obsZ = -10.f;
- float tx = 0.f;
- float ty = 0.f;
- float thetaObs = -1.570f;
- float phiObs = 1.570f;
- float rObs = 10.f;
- int prevX = -1;
- int prevY = -1;
- int prevTheta = -1000;
- int prevPhi = -1000;
- #ifdef HAVE_OPENGL
- struct DrawData
- {
- ogl::Arrays arr;
- ogl::Texture2D tex;
- ogl::Buffer indices;
- };
- static void draw(void* userdata)
- {
- DrawData* data = static_cast<DrawData*>(userdata);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(obsX, obsY, obsZ, 0, 0, .0, .0, 10.0, 0.0);
- glTranslatef(tx,ty,0);
- keyPressed = false;
- ogl::render(data->arr, data->indices, ogl::TRIANGLES);
- }
- static void onMouse(int event, int x, int y, int flags, void*)
- {
- if (event == EVENT_RBUTTONDOWN)
- {
- prevX = x;
- prevY = y;
- }
- if (event == EVENT_RBUTTONUP)
- {
- prevX = -1;
- prevY = -1;
- }
- if (prevX != -1)
- {
- tx += float((x - prevX) / 100.0);
- ty -= float((y - prevY) / 100.0);
- prevX = x;
- prevY = y;
- }
- if (event == EVENT_LBUTTONDOWN)
- {
- prevTheta = x;
- prevPhi = y;
- }
- if (event == EVENT_LBUTTONUP)
- {
- prevTheta = -1000;
- prevPhi = -1000;
- }
- if (prevTheta != -1000)
- {
- if (x - prevTheta<0)
- {
- thetaObs += 0.02f;
- }
- else if (x - prevTheta>0)
- {
- thetaObs -= 0.02f;
- }
- if (y - prevPhi<0)
- {
- phiObs -= 0.02f;
- }
- else if (y - prevPhi>0)
- {
- phiObs += 0.02f;
- }
- prevTheta = x;
- prevPhi = y;
- }
- if (event==EVENT_MOUSEWHEEL)
- {
- if (getMouseWheelDelta(flags)>0)
- rObs += 0.1f;
- else
- rObs -= 0.1f;
- }
- float pi = static_cast<float>(CV_PI);
- if (thetaObs>pi)
- {
- thetaObs = -2 * pi + thetaObs;
- }
- if (thetaObs<-pi)
- {
- thetaObs = 2 * pi + thetaObs;
- }
- if (phiObs>pi / 2)
- {
- phiObs = pi / 2 - 0.0001f;
- }
- if (phiObs<-pi / 2)
- {
- phiObs = -pi / 2 + 0.00001f;
- }
- if (rObs<0)
- {
- rObs = 0;
- }
- }
- #endif
- #ifdef HAVE_OPENGL
- static void DrawOpenGLMSER(Mat img, Mat result)
- {
- Mat imgGray;
- if (img.type() != CV_8UC1)
- cvtColor(img, imgGray, COLOR_BGR2GRAY);
- else
- imgGray = img;
- namedWindow("OpenGL", WINDOW_OPENGL);
- setMouseCallback("OpenGL", onMouse, NULL);
- Mat_<Vec3f> vertex(1, img.cols*img.rows);
- Mat_<Vec2f> texCoords(1, img.cols*img.rows);
- for (int i = 0, nbPix = 0; i<img.rows; i++)
- {
- for (int j = 0; j<img.cols; j++, nbPix++)
- {
- float x = (j) / (float)img.cols;
- float y = (i) / (float)img.rows;
- vertex.at< Vec3f >(0, nbPix) = Vec3f(float(2 * (x - 0.5)), float(2 * (0.5 - y)), float(imgGray.at<uchar>(i, j) / 512.0));
- texCoords.at< Vec2f>(0, nbPix) = Vec2f(x, y);
- }
- }
- Mat_<int> indices(1, (img.rows - 1)*(6 * img.cols));
- for (int i = 1, nbPix = 0; i<img.rows; i++)
- {
- for (int j = 1; j<img.cols; j++)
- {
- int c = i*img.cols + j;
- indices.at<int>(0, nbPix++) = c;
- indices.at<int>(0, nbPix++) = c - 1;
- indices.at<int>(0, nbPix++) = c - img.cols - 1;
- indices.at<int>(0, nbPix++) = c - img.cols - 1;
- indices.at<int>(0, nbPix++) = c - img.cols;
- indices.at<int>(0, nbPix++) = c;
- }
- }
- DrawData *data = new DrawData;
- data->arr.setVertexArray(vertex);
- data->arr.setTexCoordArray(texCoords);
- data->indices.copyFrom(indices);
- data->tex.copyFrom(result);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0, (double)win_width / win_height, 0.0, 1000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glEnable(GL_TEXTURE_2D);
- data->tex.bind();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDisable(GL_CULL_FACE);
- setOpenGlDrawCallback("OpenGL", draw, data);
- for (;;)
- {
- updateWindow("OpenGL");
- char key = (char)waitKey(40);
- if (key == 27)
- break;
- if (key == 0x20)
- rotateEnable = !rotateEnable;
- float pi = static_cast<float>(CV_PI);
- switch (key) {
- case '5':
- obsX = 0, obsY = 0, obsZ = -10;
- thetaObs = -pi/2, phiObs = pi/2, rObs = 10;
- tx=0; ty=0;
- break;
- case '4':
- thetaObs += 0.1f;
- break;
- case '6':
- thetaObs -= 0.1f;
- break;
- case '2':
- phiObs -= 0.1f;
- break;
- case '8':
- phiObs += 0.1f;
- break;
- case '+':
- rObs -= 0.1f;
- break;
- case '-':
- rObs += 0.1f;
- break;
- }
- if (thetaObs>pi)
- {
- thetaObs = -2 * pi + thetaObs;
- }
- if (thetaObs<-pi)
- thetaObs = 2 * pi + thetaObs;
- if (phiObs>pi / 2)
- phiObs = pi / 2 - 0.0001f;
- if (phiObs<-pi / 2)
- phiObs = -pi / 2 + 0.00001f;
- if (rObs<0)
- rObs = 0;
- obsX = rObs*cos(thetaObs)*cos(phiObs);
- obsY = rObs*sin(thetaObs)*cos(phiObs);
- obsZ = rObs*sin(phiObs);
- }
- setOpenGlDrawCallback("OpenGL", 0, 0);
- destroyAllWindows();
- }
- #endif
- // Add nested rectangles of different widths and colors to an image
- static void addNestedRectangles(Mat &img, Point p0, int* width, int *color, int n) {
- for (int i = 0; i<n; i++)
- {
- rectangle(img, Rect(p0, Size(width[i], width[i])), Scalar(color[i]), 1);
- p0 += Point((width[i] - width[i + 1]) / 2, (width[i] - width[i + 1]) / 2);
- floodFill(img, p0, Scalar(color[i]));
- }
- }
- // Add nested circles of different widths and colors to an image
- static void addNestedCircles(Mat &img, Point p0, int *width, int *color, int n) {
- for (int i = 0; i<n; i++)
- {
- circle(img, p0, width[i] / 2, Scalar(color[i]), 1);
- floodFill(img, p0, Scalar(color[i]));
- }
- }
- static Mat MakeSyntheticImage()
- {
- const int fond = 0;
- Mat img(800, 800, CV_8UC1);
- img = Scalar(fond);
- int width[] = { 390, 380, 300, 290, 280, 270, 260, 250, 210, 190, 150, 100, 80, 70 };
- int color1[] = { 80, 180, 160, 140, 120, 100, 90, 110, 170, 150, 140, 100, 220 };
- int color2[] = { 81, 181, 161, 141, 121, 101, 91, 111, 171, 151, 141, 101, 221 };
- int color3[] = { 175, 75, 95, 115, 135, 155, 165, 145, 85, 105, 115, 155, 35 };
- int color4[] = { 173, 73, 93, 113, 133, 153, 163, 143, 83, 103, 113, 153, 33 };
- addNestedRectangles(img, Point(10, 10), width, color1, 13);
- addNestedCircles(img, Point(200, 600), width, color2, 13);
- addNestedRectangles(img, Point(410, 10), width, color3, 13);
- addNestedCircles(img, Point(600, 600), width, color4, 13);
- int histSize = 256;
- float range[] = { 0, 256 };
- const float* histRange[] = { range };
- Mat hist;
- // we compute the histogram
- calcHist(&img, 1, 0, Mat(), hist, 1, &histSize, histRange, true, false);
- cout << "****************Maximal region************************\n";
- for (int i = 0; i < hist.rows; i++)
- {
- if (hist.at<float>(i, 0)!=0)
- {
- cout << "h" << setw(3) << left << i << "\t=\t" << hist.at<float>(i, 0) << "\n";
- }
- }
- return img;
- }
- int main(int argc, char *argv[])
- {
- Mat imgOrig, img;
- Size blurSize(5, 5);
- cv::CommandLineParser parser(argc, argv, "{ help h | | }{ @input | | }");
- if (parser.has("help"))
- {
- help(argv);
- return 0;
- }
- string input = parser.get<string>("@input");
- if (!input.empty())
- {
- imgOrig = imread(samples::findFile(input), IMREAD_GRAYSCALE);
- blur(imgOrig, img, blurSize);
- }
- else
- {
- imgOrig = MakeSyntheticImage();
- img = imgOrig;
- }
- // Descriptor array MSER
- vector<String> typeDesc;
- // Param array for MSER
- vector<MSERParams> pMSER;
- // Color palette
- vector<Vec3b> palette;
- for (int i = 0; i<=numeric_limits<uint16_t>::max(); i++)
- palette.push_back(Vec3b((uchar)rand(), (uchar)rand(), (uchar)rand()));
- help(argv);
- MSERParams params;
- params.delta = 10;
- params.minArea = 100;
- params.maxArea = 5000;
- params.maxVariation = 2;
- params.minDiversity = 0;
- params.pass2Only = true;
- typeDesc.push_back("MSER");
- pMSER.push_back(params);
- params.pass2Only = false;
- typeDesc.push_back("MSER");
- pMSER.push_back(params);
- params.delta = 100;
- typeDesc.push_back("MSER");
- pMSER.push_back(params);
- vector<MSERParams>::iterator itMSER = pMSER.begin();
- Ptr<Feature2D> b;
- String label;
- // Descriptor loop
- vector<String>::iterator itDesc;
- Mat result(img.rows, img.cols, CV_8UC3);
- for (itDesc = typeDesc.begin(); itDesc != typeDesc.end(); ++itDesc)
- {
- vector<KeyPoint> keyImg1;
- if (*itDesc == "MSER")
- {
- if (img.type() == CV_8UC3)
- {
- b = MSER::create(itMSER->delta, itMSER->minArea, itMSER->maxArea, itMSER->maxVariation, itMSER->minDiversity, itMSER->maxEvolution,
- itMSER->areaThreshold, itMSER->minMargin, itMSER->edgeBlurSize);
- label = Legende(*itMSER);
- ++itMSER;
- }
- else
- {
- b = MSER::create(itMSER->delta, itMSER->minArea, itMSER->maxArea, itMSER->maxVariation, itMSER->minDiversity);
- b.dynamicCast<MSER>()->setPass2Only(itMSER->pass2Only);
- label = Legende(*itMSER);
- ++itMSER;
- }
- }
- if (img.type()==CV_8UC3)
- {
- img.copyTo(result);
- }
- else
- {
- vector<Mat> plan;
- plan.push_back(img);
- plan.push_back(img);
- plan.push_back(img);
- merge(plan,result);
- }
- try
- {
- // We can detect regions using detectRegions method
- vector<KeyPoint> keyImg;
- vector<Rect> zone;
- vector<vector <Point> > region;
- Mat desc;
- if (b.dynamicCast<MSER>().get())
- {
- Ptr<MSER> sbd = b.dynamicCast<MSER>();
- sbd->detectRegions(img, region, zone);
- //result = Scalar(0, 0, 0);
- int nbPixelInMSER=0;
- for (vector<vector <Point> >::iterator itr = region.begin(); itr != region.end(); ++itr)
- {
- for (vector <Point>::iterator itp = itr->begin(); itp != itr->end(); ++itp)
- {
- // all pixels belonging to region become blue
- result.at<Vec3b>(itp->y, itp->x) = Vec3b(128, 0, 0);
- nbPixelInMSER++;
- }
- }
- cout << "Number of MSER region: " << region.size() << "; Number of pixels in all MSER region: " << nbPixelInMSER << "\n";
- }
- const string winName = *itDesc + label;
- namedWindow(winName, WINDOW_AUTOSIZE);
- imshow(winName, result);
- imshow("Original", img);
- }
- catch (const Exception& e)
- {
- cout << "Feature: " << *itDesc << "\n";
- cout << e.msg << endl;
- }
- #ifdef HAVE_OPENGL
- DrawOpenGLMSER(img, result);
- #endif
- waitKey();
- }
- return 0;
- }
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