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- #!/usr/bin/env python
- # Python 2/3 compatibility
- from __future__ import print_function
- import numpy as np
- from numpy import pi, sin, cos
- import cv2 as cv
- defaultSize = 512
- class TestSceneRender():
- def __init__(self, bgImg = None, fgImg = None, deformation = False, noise = 0.0, speed = 0.25, **params):
- self.time = 0.0
- self.timeStep = 1.0 / 30.0
- self.foreground = fgImg
- self.deformation = deformation
- self.noise = noise
- self.speed = speed
- if bgImg is not None:
- self.sceneBg = bgImg.copy()
- else:
- self.sceneBg = np.zeros(defaultSize, defaultSize, np.uint8)
- self.w = self.sceneBg.shape[0]
- self.h = self.sceneBg.shape[1]
- if fgImg is not None:
- self.foreground = fgImg.copy()
- self.center = self.currentCenter = (int(self.w/2 - fgImg.shape[0]/2), int(self.h/2 - fgImg.shape[1]/2))
- self.xAmpl = self.sceneBg.shape[0] - (self.center[0] + fgImg.shape[0])
- self.yAmpl = self.sceneBg.shape[1] - (self.center[1] + fgImg.shape[1])
- self.initialRect = np.array([ (self.h/2, self.w/2), (self.h/2, self.w/2 + self.w/10),
- (self.h/2 + self.h/10, self.w/2 + self.w/10), (self.h/2 + self.h/10, self.w/2)]).astype(int)
- self.currentRect = self.initialRect
- np.random.seed(10)
- def getXOffset(self, time):
- return int(self.xAmpl*cos(time*self.speed))
- def getYOffset(self, time):
- return int(self.yAmpl*sin(time*self.speed))
- def setInitialRect(self, rect):
- self.initialRect = rect
- def getRectInTime(self, time):
- if self.foreground is not None:
- tmp = np.array(self.center) + np.array((self.getXOffset(time), self.getYOffset(time)))
- x0, y0 = tmp
- x1, y1 = tmp + self.foreground.shape[0:2]
- return np.array([y0, x0, y1, x1])
- else:
- x0, y0 = self.initialRect[0] + np.array((self.getXOffset(time), self.getYOffset(time)))
- x1, y1 = self.initialRect[2] + np.array((self.getXOffset(time), self.getYOffset(time)))
- return np.array([y0, x0, y1, x1])
- def getCurrentRect(self):
- if self.foreground is not None:
- x0 = self.currentCenter[0]
- y0 = self.currentCenter[1]
- x1 = self.currentCenter[0] + self.foreground.shape[0]
- y1 = self.currentCenter[1] + self.foreground.shape[1]
- return np.array([y0, x0, y1, x1])
- else:
- x0, y0 = self.currentRect[0]
- x1, y1 = self.currentRect[2]
- return np.array([x0, y0, x1, y1])
- def getNextFrame(self):
- img = self.sceneBg.copy()
- if self.foreground is not None:
- self.currentCenter = (self.center[0] + self.getXOffset(self.time), self.center[1] + self.getYOffset(self.time))
- img[self.currentCenter[0]:self.currentCenter[0]+self.foreground.shape[0],
- self.currentCenter[1]:self.currentCenter[1]+self.foreground.shape[1]] = self.foreground
- else:
- self.currentRect = self.initialRect + int( 30*cos(self.time) + 50*sin(self.time/3))
- if self.deformation:
- self.currentRect[1:3] += int(self.h/20*cos(self.time))
- cv.fillConvexPoly(img, self.currentRect, (0, 0, 255))
- self.time += self.timeStep
- if self.noise:
- noise = np.zeros(self.sceneBg.shape, np.int8)
- cv.randn(noise, np.zeros(3), np.ones(3)*255*self.noise)
- img = cv.add(img, noise, dtype=cv.CV_8UC3)
- return img
- def resetTime(self):
- self.time = 0.0
- if __name__ == '__main__':
- backGr = cv.imread('../../../samples/data/lena.jpg')
- render = TestSceneRender(backGr, noise = 0.5)
- while True:
- img = render.getNextFrame()
- cv.imshow('img', img)
- ch = cv.waitKey(3)
- if ch == 27:
- break
- cv.destroyAllWindows()
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